To see more information, you can watch this video: https://youtu.be/n8OhpEBMrQc This week I'm bringing you guys the Omnidroid from the Incredibles. I modeled this in Fusion 360 using sketches and various tools to get theshapes here.It's mostly simple shapes like a big sphere with smaller spheresattaching the legs. The feet are pretty basic shapes that are arrangedin a plus shape. The legs are really where the bulk of the design workcomes in. You can see what I did in the video but I basically just took a sketched line, and lofted a rectangle shape along the line. Then Icreated an 's' shape on the side of it and patterned that long the pathof the leg.Then after I printed it (settings below), my wife sanded it, sprayedit with filler primer and sanded it some more. Then she used herairbrush to paint it black. The only thing left after that was to paintthe eye red. She did this with a paintbrush and some acrylic paint.Print Settings:Printer: Robo3D R1Filament: Hatchbox PLALayer Height: 0.3mmInfill: 20%Supports: YesRaft: Yes https://youtu.be/n8OhpEBMrQc
Ears pinned back to lose the support required there,Tongue extended and flattened to remove supportstilted the chin upward to remove the support archadjusted the tongue curve to stop the supportsbase flattened and a little Z removed.*overall detail, added some fur strips to the back which should come out in the print.
The Non Electronic files are added now. It turns out I only needed to change the neck piece out. So instead of printing all the pieces with "neck" starting them. You can just download the "neck non electronic" file and that'll take care of the whole neck. The other part I was considering changing was the motor mounts for the legs but I would have to redesign that whole section so the parts will work without motors, there will just be a small gap underneath him.
Character I worked on during a 3 month college project. Game is inspired on old school platforming where your experiment went wrong and you were shrunk down to really small size. You must shrink and expand the objects around you with your gun to solve puzzles and try get yourself back to normal size. This was the only character in the game and was the first character I have worked on so I wasn’t too worried about poly count. Main reason for high poly count was that we planned on using cloth physics for several parts of the model.
I swing by this amazing car every morning on my ride to the office, but it’s usually locked in a parking lot. I always wanted to scan it but couldn’t… Until yesterday, as the door was open! I sneaked in and made a quick capture :) Love the style, reminds me of the cars pixar movie.https://en.wikipedia.org/wiki/Pontiac_Firebird3D scan made with pics shot on iphone6 and processed on recap360.