Model of RC Buggy. Ready for subdivision. For Sketchfab some parts subdivided. Have 1 textures for shell, other - only materials.Created in blender.Rigged RC Buggy Model:https://www.turbosquid.com/FullPreview/Index.cfm/ID/1065577RC Buggy Model:https://www.turbosquid.com/FullPreview/Index.cfm/ID/1065571
*(PLEASE SWITCH ON HD TEXTURES)*Here is a model I’ve turned to midpoly from a high poly project done.This project is a full 12h00 blender course to learn fantasy environment creation. Get the course :https://gumroad.com/l/TheCliffTowerI was asked if I could do a short video on how it could be turned into a realtime rendered project.Check out the video here :https://www.youtube.com/watch?v=bMQIks9tCL0
ElectroCactus entry for 2015 sketchfab Halloween contest. I present to you - The Shack: Lonely Predator. You should never enter a shack, if the host is wearing a popes hat… it’s bad news…For more images of WIP, visit my post on sketchfab forum:https://forum.sketchfab.com/t/halloween-2015-contest-the-shack-lonley-predator-final/4297/13
*–>English* surveillance camera model for a video tutorial sitesatellasoft.com. This model can be used in any Project.*–>Português* Modelo de câmera de vigilância para um videotutorial do sitesatellasoft.com. Este modelo pode ser utilizado em qualquer projeto.
Here is a rigged hand I made in Blender some time ago.Blendfile download:http://www.blendswap.com/blends/view/66039Each finger can be controlled with only one control bone per finger also there is a separate control bone for making a fist by using an action constraint which controls all fingers and the thumb (in Blender).Some projects where this hand has found a use:-Blender Game Engine - Crysis-like Weapon attachment SystembyLars Pfeffer-First person basicsbyRocco martino-The Island - [Open World Survival Game] (BGE) New FeaturesbyBlenderrendersky
A quick model of a gator statue at the north end of the University of Florida football stadium in Gainesville, Florida. This model was constructed using AgiSoft Photoscan software. Final processing was completed in Blender.The following settings were used in PhotoScan: Cameras: 125 (125 aligned); Align Photos: High; Build Dense Cloud: Medium; Build Mesh: Low; Build Texture: 4096x1.