Rock features is an unsuccessful scan as accessibilty to the object from multiple angles was not possible.This model is the same object as rock features 2.0 but made in Autodesk 123d catch instead of agisoft PhotoScan
So this slightly unpleasant model is intended for a game… Long workflow here: started as 123D model of a real ashtray near my work, then trimmed and cleaned up in Silo. 123D has an annoying habit of generating 2 texture and UV sets, so manually fixed texture in PS and UV in silo. Retopo and repointing of texture in mudbox. Finally, Substance Painter for the final texture. Phew!
This is a clay head that my dad sculpted in high school, which I used to test out Autodesk’s 123D Catch software. I only had about 30 pictures for input but it only was able to stitch about 25 of them, so I’m missing the left side as well as the back. Despite this, I’m impressed with what did get captured, as the level of detail is quite impressive.The camera I used was just a Samsung Galaxy SIII smartphone. Model cropping was done with Blender.
this is also created with 123D catch. I also cleaned the edges and lowered the meshes. smal enough befor it loose detail. well, when I compare Agisoft and 123d catch, I can see that 123d much better, faster and simpler is. the output quality is also much better.